Readings

Courchesne, L. Experiential Art: Case Study. January 2002. (This resource may not render correctly in a screen reader.PDF)

Mazalek, A. "Tangible Interfaces for Interactive Point-of-View Narratives." Chapters 1 and 2 in MS Thesis. MIT Media Laboratory, 2001. (PDF)

Ryan, M-L. "Beyond Myth and Metaphor - The Case of Narrative in Digital Media." The International Journal of Computer Game Research 1, no. 1 (July 2001).

Stern, E. "A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games." In Computer Games and Digital Cultures Conference Proceedings. Edited by Frans Mayra. Tampre University Press, 2002.